Fish, fishers and no-take zones

Fish and fishing

Three free lessons for ages 12 to 18

Why do shared fishing grounds get overfished, and how can communities turn that around? Students play a fishing game, study the real Apo Island marine reserve, and hold a council meeting to design a sanctuary for a fictional barangay.

Ages
12 to 18
Time
About an hour per lesson, 75 to 90 minutes for lesson 3
Subjects
Science, social studies and maths
Hands-on
The fishing game, a case study with real data and a role-play council meeting
  1. Lesson 1: The fishing game

    A three-round fishing game about shared resources, then the science of overfishing and destructive fishing.

    Ages
    12 to 18 (grades 7 to 12)
    Time
    60 minutes
    You need
    24 beans, buttons or paper fish, a bowl and a cup per group, one record sheet per group
    Download the lesson pack (zip, 1.6 MB)
  2. Lesson 2: The Apo Island story

    The real story of Apo Island's community marine reserve, what the data showed, and what makes reserves succeed.

    Ages
    12 to 18 (grades 7 to 12)
    Time
    60 minutes
    You need
    One case study worksheet per student
    Download the lesson pack (zip, 2.0 MB)
  3. Lesson 3: Design a sanctuary

    Design a marine sanctuary for a fictional village and win the vote at a role-played council meeting.

    Ages
    12 to 18 (grades 7 to 12)
    Time
    75 to 90 minutes, or two lessons
    You need
    One map (A3 if possible), one proposal sheet and a set of role cards per group
    Download the lesson pack (zip, 1.3 MB)

Bring your students to the reef

We host school groups at our base in Zamboanguita, Negros Oriental, for diving or snorkelling, beach clean-ups and tree planting alongside our conservation team. Every visit follows our child protection policy.

Plan a school expedition

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